As many of you may be aware, our development team is extremely committed to providing an experience that is enjoyable for as many players as possible. We frequently comb the discord, read all the feedback, and visit most streams to get a sense of what players' expectations are and where we can make the biggest improvements.
The earliest LEAP testers will recall that our game was far faster, with players causing destruction at speeds of up to 300km/h. Since then we've slowed things down and improved telegraphing, but there remain a few odd remnants of the high-powered weapons of the time. Many of you are far more skilled with some of the weapons than we anticipated, so we dug into the data to determine why that is. In one particular case, many players noticed the spread on the AR did not bloom in line with several of the other weapons making it quite laser-like. This and some similar cases have been corrected to intended values, and we promise to continue improving all systems to provide as fun and consistent of a gameplay experience that Leap players expect and deserve.
Patch Notes 20.05.2022
Weapons
Avenger AR: tweaks to various spread and recoil values
Incendiary AR: tweaks to various spread and recoil values
M7 Tactical and DTS Enforcer: tweaks to projectile speed and recoil
Hellblade and PSF Shredder: tweaks to projectile speed, gravity, and projectile explosion radii
Plasma Cannon: faster projectiles, less gravity
T32 Flak Cannon: tweaks to rate of fire, ammo per clip, velocity and spread
PSF Stinger: projectile speed, tight-aim and spread tweaks
Concussion LR-TR: tweaks to recoil and spread
Freedom Fire LMG: faster projectile speed, less recoil, spread tweaks
Overkiller: rate of fire and projectile velocity tweaks
Odinspear-RL: faster projectiles, increased explosion radius, less gravity, AOE falloff tweaks
Sidewinder Pistol: headshot multiplier, spread, and tight-aim tweaks
Abilities
Pathfinder shields: small cooldown and HP tweaks
TechOps Turrets: small cooldown tweak
Thunderblast: small cooldown tweak
Cloak: small increase to active time
Maps
Many prop collision improvements (with many more coming)
Various map fixes including places where players could get inside/under the map
AI navigation tweaks
Improved water effects
Lighting tweaks
Some minor changes to game-mode specific art
Programming
Improved matchmaking
Chat improvements and fixes
Host can now kick players from lobby
Ragdoll fixes and improvements
Leaderboard fixes
Fixes for some lingering visual effects
Fixed some XP exploits
Fixes for several spawn issues including under map or in objects
Improved gamepad menu navigation
Improved pickup radii on related objects
Background cloud data and Steam alignment fixes
Turrets should now take damage from swords
Many menu fixes
Spectator fixes
Fixes for tooltips and rewards
Tutorial improvements
Many various bug fixes
More stable client and server performance
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